Phillip Island tips
Posted: Sun Jul 12, 2009 12:11 am
OK, let's go for a fast lap of the Island.
First of all, if you haven't been before, realise that this is a fast circuit - much faster than any other circuit you are likely to encounter. To set a good time, you must be comfortable with your ability, and your car's high speed handling. Fortunately, the track generally has large runoff areas, but the addition in recent years of gravel traps full of large stones means that you may shred your paintwork if you go off. (Side note, if you bury your car in the gravel, please stay off the racing line until you have shaken them all loose - I've had a cracked windscreen due to these stones)
The general tactic is to keep your speed up everywhere. MX-5's aren't strong acceleraters, so don't go sacrificing entry speed, and do your utmost not to wash off speed in the flowing corners by throwing the car around.
The other point to note is that all the exit ripple strips are serrated, and you can lose a lit of grip if you go onto them, so be cautious.
OK, let's do the track...
Main straight:
It's long, and fast (you're coming onto it in 4th gear). Sit back and have a coffee, because you're in an MX-5 and it will take a while to get to Turn 1...
Turn 1:
Be brave. Be very brave. This is the best corner of any track in the country, and probably the scariest (though not the most dangerous). On the approach, the track is flat after the start/finish line, and dips down over a crest into the first corner. Coming over this rise you are usually in 5th. Stay flat on the power. Be brave. Entry speed is somewhere around 170-180 kmh. Your top speed may be higher depending on your car. You don't need to brake much in a straight line - you really only need to wash off speed as you enter. (On track rubber and if you're really on it, you can go flat through here, but by then you probably won't need these notes). So a little gentle braking just before you turn in, and a small amount of trailbraking in (or just washing off speed with a lift) is all you need.
The corner is quite strongly cambered around the apex, so it will usually pull you through with lots of grip. You should be on the power before the apex - leave it in 5th, or if you're going very aggressively (or didn't get to 5th) go for 4th gear. Exit relatively wide - many people try to hug the right at the exit to set up for Turn 2 - I think this is unnecessary. You can be most of the way out to the left at the exit.
Turn 2 (Southern Loop):
This corner seems to go forever. It's something like 200 degrees around from entry to exit. Entry is uphill, and the exit is downhill. The outside half of the track is slightly off-camber and usually marbled, so don't go wide unless you want to go off.
Assuming you were fast through turn 1, your entry line will probably be from mid track. Don't worry about getting all the way over to the right. The beginner's line is to take a wide entry (following a line in the tarmac, then take a very late apex for the run down the hill. This is nice and safe, but you can go much faster through the first half of the turn.
To get it right, use a double-apex. Come in hot and fast (4th or 5th gear), clip the first apex as you trailbrake and downshift to 3rd (ease it into gear - if you try and force it you'll probably grab 5th again...). This downshift can get the car quite loose, so be ready to countersteer. (My favourite track memory ever is holding half a turn of opposite lock all the way around here).
Allow the car to drift out a little mid corner, but no more than half track width. You will need to be back on the power and ready to line up the second apex. By the top of the hill you should be flat back on the power.
The exit of Turn 2 is probably the riskiest part of the track. There's no reason it should be, but I know two very nice cars that have been written off here in a big way. On the left (inside) of the track is a big earth bank - foolish drivers who drop a wheel off at the exit, and try to pull the car back onto the track, are usually rewarded by having the track spit them off the left side into the bank. So if you run wide here, ease the car back on to the track very gently! Stay out on the right as you go down the hill and over the crest. You'll probably be shifting to 4th right at the exit.
Turn 3 (sweeper):
In a standard MX this isn't so much a turn as a bend in the straight. You'll be flat all the way through. The only thing to really note is to use the minimum steering input possible to avoid scrubbing any speed off - use your fingertips on the wheel, that's all. Allow the car to run wide a little at the exit; you don't need to hug the left.
Turn 4 (Honda):
A fairly conventional 2nd gear right hairpin.
You'll be approaching fast (~180) and need to do lots of straight line braking. (If you brake too late, you can use the exit road as an escape path.) Theoretically you should late apex, but you don't need to make it too late, because in an MX you won't be going that much faster at the exit.
Only a little trailbraking is necessary, and be back on the power early (before the apex). Wheelspin can be a problem if you have an open diff, so careful on the throttle control.
Turn 5 (right kink):
Again, not much to note here. A wide entry from the left as you exit 4, use turn 5 to get over to the right and line up the entry to Siberia.
to be continued...
First of all, if you haven't been before, realise that this is a fast circuit - much faster than any other circuit you are likely to encounter. To set a good time, you must be comfortable with your ability, and your car's high speed handling. Fortunately, the track generally has large runoff areas, but the addition in recent years of gravel traps full of large stones means that you may shred your paintwork if you go off. (Side note, if you bury your car in the gravel, please stay off the racing line until you have shaken them all loose - I've had a cracked windscreen due to these stones)
The general tactic is to keep your speed up everywhere. MX-5's aren't strong acceleraters, so don't go sacrificing entry speed, and do your utmost not to wash off speed in the flowing corners by throwing the car around.
The other point to note is that all the exit ripple strips are serrated, and you can lose a lit of grip if you go onto them, so be cautious.
OK, let's do the track...
Main straight:
It's long, and fast (you're coming onto it in 4th gear). Sit back and have a coffee, because you're in an MX-5 and it will take a while to get to Turn 1...
Turn 1:
Be brave. Be very brave. This is the best corner of any track in the country, and probably the scariest (though not the most dangerous). On the approach, the track is flat after the start/finish line, and dips down over a crest into the first corner. Coming over this rise you are usually in 5th. Stay flat on the power. Be brave. Entry speed is somewhere around 170-180 kmh. Your top speed may be higher depending on your car. You don't need to brake much in a straight line - you really only need to wash off speed as you enter. (On track rubber and if you're really on it, you can go flat through here, but by then you probably won't need these notes). So a little gentle braking just before you turn in, and a small amount of trailbraking in (or just washing off speed with a lift) is all you need.
The corner is quite strongly cambered around the apex, so it will usually pull you through with lots of grip. You should be on the power before the apex - leave it in 5th, or if you're going very aggressively (or didn't get to 5th) go for 4th gear. Exit relatively wide - many people try to hug the right at the exit to set up for Turn 2 - I think this is unnecessary. You can be most of the way out to the left at the exit.
Turn 2 (Southern Loop):
This corner seems to go forever. It's something like 200 degrees around from entry to exit. Entry is uphill, and the exit is downhill. The outside half of the track is slightly off-camber and usually marbled, so don't go wide unless you want to go off.
Assuming you were fast through turn 1, your entry line will probably be from mid track. Don't worry about getting all the way over to the right. The beginner's line is to take a wide entry (following a line in the tarmac, then take a very late apex for the run down the hill. This is nice and safe, but you can go much faster through the first half of the turn.
To get it right, use a double-apex. Come in hot and fast (4th or 5th gear), clip the first apex as you trailbrake and downshift to 3rd (ease it into gear - if you try and force it you'll probably grab 5th again...). This downshift can get the car quite loose, so be ready to countersteer. (My favourite track memory ever is holding half a turn of opposite lock all the way around here).
Allow the car to drift out a little mid corner, but no more than half track width. You will need to be back on the power and ready to line up the second apex. By the top of the hill you should be flat back on the power.
The exit of Turn 2 is probably the riskiest part of the track. There's no reason it should be, but I know two very nice cars that have been written off here in a big way. On the left (inside) of the track is a big earth bank - foolish drivers who drop a wheel off at the exit, and try to pull the car back onto the track, are usually rewarded by having the track spit them off the left side into the bank. So if you run wide here, ease the car back on to the track very gently! Stay out on the right as you go down the hill and over the crest. You'll probably be shifting to 4th right at the exit.
Turn 3 (sweeper):
In a standard MX this isn't so much a turn as a bend in the straight. You'll be flat all the way through. The only thing to really note is to use the minimum steering input possible to avoid scrubbing any speed off - use your fingertips on the wheel, that's all. Allow the car to run wide a little at the exit; you don't need to hug the left.
Turn 4 (Honda):
A fairly conventional 2nd gear right hairpin.
You'll be approaching fast (~180) and need to do lots of straight line braking. (If you brake too late, you can use the exit road as an escape path.) Theoretically you should late apex, but you don't need to make it too late, because in an MX you won't be going that much faster at the exit.
Only a little trailbraking is necessary, and be back on the power early (before the apex). Wheelspin can be a problem if you have an open diff, so careful on the throttle control.
Turn 5 (right kink):
Again, not much to note here. A wide entry from the left as you exit 4, use turn 5 to get over to the right and line up the entry to Siberia.
to be continued...